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From the Scoop Archive - 5/24/2003
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Miscellaneous Mayhem in Supermarionation!
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There weren't puppets. They were marionettes. Except on UFO, and they
were humans.
If that doesn't make sense to you, that might be
because you're not a fan (or not yet a fan) of the cult-hit TV shows created by
British producer Gerry Anderson in the 1960s and 70s.
Thunderbirds, UFO, Supercar, Fireball XL5, Space: 1999,
Captain Scarlet, Joe 90, and others were smash hits, popular the world over
except in the United States, where they remained cult hits for years, favorites
of a devoted few. Most of Anderson's shows (and feature films) used highly
detailed marionettes and a process called "Supermarionation" to tell the stories
and create the sometimes detailed special effects. The advent of cable
television and more recently DVDs, though, has served to launch several of these
shows before whole new generations of fans.
Among other new life
for the Anderson shows, Tech TV has been showing Thunderbirds, and
A&E has released UFO, Captain Scarlet and Space: 1999
on DVD. There's even a big budget live-action Thunderbirds film due out next
year.
And this, in turn, has rekindled the love of the shows for
some of their original fans. One of those fans is Keith Wilson, known to his
friends as KEZ, an illustrator and former comic book artist who recently
re-entered the field as publisher of his own imprint, Misc. Mayhem Productions.
And no, this isn't a coincidence. They'll be publishing comics based on several
of the shows, beginning with Supermarionation Adventures #1 (featuring
both Supercar and Fireball XL5) and UFO. Scoop talked with
KEZ about the comics and they shows they're based on.
What's your
background in comics? Back in the early '80s I partnered up with a number
of fans in the Houston, Texas area to put on comic conventions and put out a
fanzine called The Comic Informer, which lasted a brief 7 issues. Even
briefer was our attempt at comics publishing with the Texas Comics published
Justice Machine Annual #1, which featured the T.H.U.N.D.E.R. Agents. Bill
Willingham's Elementals made it's debut as a back-up story. It was the
only book Texas Comics would publish.
Later I began freelancing as a
comic book inker on such titles as The Badger for first and Robotech
Masters for the original Comico. Then I moved on to Willingham's
Elementals, which I inked from issue 12 to the end of it's original run.
At that point I moved to New York City where I was hired as an art director for
the company, and then cover editor for a couple of years. I went freelance again
and published Hammerlock and Scarlett (both co-created with Tom
Joyner) with DC, moved back to Texas where I knocked around as a freelancer
inking for Marvel, DC, Harris, and Defiant. Around 1993 or so I became an
animator and left comics behind for a while.
Were you formally trained
or did you just pick it up on your own? Formally trained as a graphic
designer and commercial artist, but not as a cartoonist or illustrator. I think
the Kubert school opened a little while after I'd started my education. I
probably would have jumped at the chance to go there right after high school it
had been available.
Did you watch the shows your comics were based on
when you were a kid? Absolutely. I was 7 years old in San Antonio, Texas,
when I used to watch Supercar in the afternoons on Channel 5. Later I was
watching Fireball XL5 on Saturday mornings. The rest of the
"Supermarionation" shows eluded me until just a couple of years ago. Now I see
them in my sleep.
Could you briefly describe the set-ups for each
series for someone who might not be familiar with them? Supercar -
Hidden away in the Black Rock area of Nevada lies the secret lab of Dr. Horatio
Beaker and Professor Rudolph Popkiss. These two eccentric genius' combined their
massive intellect and created Supercar, a true triphibian vehicle capable of
traveling over land, under the sea, and through the air. At the wheel is test
pilot Mike Mercury, square jawed adventurer. Rounding out the cast is young
Jimmy Gibson and his pet monkey, Mitch. Our stories take place a decade after
the TV series ended. Mike Mercury has met an uncertain fate in a doomed
experimental flight, Jimmy has grown up to be lead engineer on the Supercar
project, Popkiss is mired in administrational red tape, and there is no sign of
Dr. Beaker and Mitch the monkey. Then big surprises fall from the night skies
over the Black Rock lab...
Fireball XL5 - Colonel Steve Zodiac is
commander of the Fireball XL5, one of the flagship vessels of the World Space
Patrol. With Dr. Venus, the eclectic Professor Matt Mattic and robotic co-pilot
Robert, Zodiac patrols space facing a myriad of alien enemies with dark designs
on the planet Earth. Now they face a major new threat from an old enemy, and
discover some disturbing secrets about the origins of the World Space
Patrol.
UFO - A secret war has been waged between Earth and
invading aliens since before the 1980s. Beneath the sound stages of the
Harlington-Straker film studios in England is concealed the command center for
S.H.A.D.O. (Supreme Headquarters Alien Defence Organisation) Lead by Commander
Ed Straker, they've fought off countless attacks from aliens intent on
dominating the Earth. When UFO: Cataclysm begins, it's now 2003, Straker
is in retirement, and S.H.A.D.O. is suffering from budget cuts. Fortunately, the
alien attacks have been nonexistent for the past few years. But can a cash and
weapon strapped S.H.A.D.O. rise to meet the new threat of an invading armada of
aliens?
Out of all the Gerry Anderson shows, what was your favorite
and why? My favorite is still Supercar. The vehicle itself stuck
with me over the years rather than the show, but after having the opportunity to
study it in-depth I've come to appreciate the quality of the writing and
characterization for what was targeted as a "kids" program. Also, the creative
ingenuity of Gerry Anderson and company was amazing considering they were
constantly breaking new ground with every episode. A lot of what they learned
was the basis for every show they did after Supercar.
Which one
do you think stands up the best, and why? I'd have to go with
Thunderbirds, which was probably the apex of the Supermarionation arc.
While the show sacrificed characterization for the tech (I think Stingray
had the best characters), it successfully combined dazzling effects work
with great puppetry to make a show that has held up well over the years. The
earlier shows don't wear they're age as well, and I think the later programs
like Captain Scarlet and Joe 90 were a bit too dark.
Thunderbirds still had a sense of humor that got lost in the later
productions.
What has been the reaction to the announcements of the
titles? From fans for the shows we've had nothing but raves. From the
mass public we've gotten a puzzled look. Every now and then a face will light up
with recognition for the vehicles. I get email all the time from people who have
just discovered that other do remember the shows as well and are very excited to
see new material being produced.
Now that a lot of these shows are
available on DVD, do you find people are looking forward to the
comics? Absolutely. And we've teamed up with A&E video to give
purchasers of the DVDs an opportunity to get a FREE copy of one of the comic
titles we're producing (with a small postage and handling fee). A special order
form will be included in the DVD sets, starting with this month's release of the
complete Supercar series.
The DVD promotion sounds great. What
else are you doing to get the word out to other potential readers? We're
tied into the Gerry Anderson fan base and will be distributing a nice media kit
in the near future to inspire news coverage. John Petty, who is handling
marketing and promotion for Misc! Mayhem will probably have a lot more to say on
the subject in coming days.
What are you plans for each of the
titles? We're not re-imagining the series. We're taking more of a "where
are they now?" approach. The 0 issues are designed to bring the reader up to
speed with the original concept, then we take off in new, yet logical,
directions with the following mini-series.
There have been a lot of
new versions of older shows or movies, and in the newer versions they often
trash the originals (like in Mission: Impossible when Jim Phelps turns
out to be bad guy). What's your approach to updating the originals? As I
mentioned, our approach is to find what these characters have been doing since
we last saw them. Hollywood is interested in drawing in fans of the originals,
but they also want ownership, so they make the new version to further a
new franchise. In the case of a Space:1999, we'd look to reconcile the
disorganization of the various (and conflicting) story lines into a one cohesive
unit, and then move ahead with new adventures from there. A program like
UFO, which was reasonably consistent in its story telling, gives us and
opportunity to flesh out themes presented briefly in various episodes, and to
solidify elements in the science and technology of the series. Supercar
becomes more technologically advanced, and has more adventures on a global
scale. Fireball XL5 travels more into space opera territory while
firming up the shakier sci-fi elements (what was in those oxygen pills,
anyway?). UFO shows the ravages of the political budget on a defense
system that hasn't had too much to do over the years and has to jump start
itself when the threat is renewed. They're re-imagining Thunderbirds for
the big screen now [editor's note: see our Mondo Media section in this issue of
Scoop for more!]. I only see this working if there is a real fan of the
original at the helm, like Spider-Man or X-Men). Otherwise you get stuff
like Phelps being a villain, which is counter-intuitive to the long-time fan.
The jury will be out for Thunderbirds until it premieres, but I'm not
holding my breath. Now if they'd only let US do the comic...
Who are
some of the creators working with you on each of the
series? Supercar: The book is being written by Michael
Wolff and me. Michael and I worked together back in the early 80s on a fanzine
called The Comic Informer, then published the Justice Machine Annual
and then we went out separate ways for a couple of decades. I tracked Wolff
down on whim a couple of years ago, and discovered he was as big a fan of the
Gerry Anderson material as I was, and he came on board as we were developing the
Supercar project. He's been writing various reviews and articles for
magazines like Starlog, and doing some independent comics work.
On
the first chapter of the Supercar story that will start in Supermarionation
Adventures #1, comics veteran Ernie Colon provided some wonderful thumbnail
layouts. Unfortunately Ernie's busy schedule won't let him contribute beyond the
first issue.
Fireball XL5: Robin and Pauline Day are newcomers to
comics, but are old friends with the XL5 series. They've been working
with Michael Wolff on the scripts for the series. They're also providing some
wonderful computer generated images of the XL5 that will be integrated
into the art.
Steve Erwin is no stranger to comics, having pencilled
Deathstroke The Terminator and other titles from DC. He's been on a
self-imposed hiatus staying at home to raise his son, Danny. We're very pleased
that he's decided to end his break from comics by penciling the XL5
series. Inks will be handled by Jeff Brennan.
UFO: The 0 issue of
UFO is written by Diane Annunziata, a long time fan of the show. Her
primary writing experience previous to issue 0 was in the television field.
Anthony Taylor, writer of UFO: Cataclysm, is a new talent we discovered
in the ranks of UFO fandom. He's written for model building publications
and books, but this is his first comics work.
Christopher Jones is
penciling. His work has been seen recently in titles as diverse as Kolchak:
The Night Stalker and Justice League Adventures. His ability to
capture likenesses of the actors that originally played the characters is
exceptional. He has the additional challenge of aging them twenty years. Comics
great Joe Rubinstein is inking (try to name a major character he hasn't touched
with his pen). Rounding out the art team is Mat Webb, who I had the pleasure of
working with on our Hammerlocke series published originally by DC Comics
(did I mention we're going to publish a special edition of the
Hammerlocke series?) We couldn't be more pleased with the art team on
this book.
UFO, which evolved into Space: 1999, was only one season. As a
result, it's frequently overlooked. What do you think made it so cool? What
made UFO cool was the cool tech and wild costumes. The vision they
presented of the 1980s was unique. When Space:1999 came along they were
following in Star Trek's footsteps, so they went for the more
"contemporary" sci-fi look. The purple wigs and silver cat- suits were far
more fun and memorable. Also, the conflict with the aliens in UFO was far
more interesting that wandering aimlessly through space, and the Alphans did
on Space:1999.
Which series have you had people express the
most interest in to date? Fans of the individual series have been very
keen on the new stories. They're all a bit cautious of the new directions we'll
be taking the characters, but hopefully they'll be pleased by the care we've
taken to keep all the titles true to they're sources.
What kind of
frequency are you aiming for with the books? The revamped
Supermarionation Adventures that will feature the Supercar and
Fireball XL5 stories will be bi-monthly. We're soliciting the new package
in the July PREVIEWS, with the book shipping in September. UFO: Cataclysm
#1 (of 3), now at 48 pages for $5.95, will be solicited in the August
Previews catalog, and will also be bi-monthly.
If the series
are successful, we you be aiming to get them into the bookstore market as trade
paperbacks? A trade paperback edition has been on the table since I began
negotiating the licenses.
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