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From the Scoop Archive - 6/30/2007
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Oeming, Glass on The Mice Templar
In the July 2007, The Mice Templar, the long awaited project from
creators Michael Avon Oeming and Bryan J.L. Glass, is finally featured in
Previews. In September 2007, it will finally reach the public. The
creators had originally worked together on Ship of Fools, first at
Caliber Comics and then at Image. Since it was first teased in More Fund
Comics, a fund-raiser anthology created in support of the Comic Book Legal
Defense Fund in 2003, however, Mice had been somewhat pushed to the side
by Oeming's numerous other projects.
Now, though, they find themselves
making a hard charge with their mice. Joined by colorist Wil Quintana, Oeming
and Glass are unleashing an epic adventure tale starting right out of the gate
with a 56-page first issue for only $3.99.
Scoop talked with the
duo about the project, their working relationship, and what took so long for
this fun concept to finally see the light of day.
Scoop: How did
you guys first come up with the story? Michael Avon Omeing (Mike): For
me, it just developed with sketchbook doodles in the late 90s. I think Secret
of NIMH had just came out on DVD or something, and my mind just started
going where it usually does-mythology and fantasy. I had been out of comics for
a bit and was working as a security guard. Bryan J.L. Glass (Bryan):
Mike had shown me the original Mice Templar short story he'd done
back in '98 shortly after he'd created it. A few years later, after he'd asked
me to develop the series for him, Mike gave me a six-issue outline for a
mythological hero's journey. There was a basic setting of a world following the
fall of the Templar Order, followed by a series of adventures that followed the
young hero Karic's transformation into a Moses-type character that would lead
his people to a promised land free from rat tyranny.
But I approached the
story more so from the perspective of this fascinating world that Mike's
original outline only hinted at. The setting was of a culture that had fallen.
For the restoration of that culture to have any satisfaction to the audience, it
became significant to understand how it fell in the first place. Mike
established that the culture had fallen, and it became my job to develop how and
why it fell. As I did that, each piece of history took the tale farther and
farther back in time until soon I had created this vast history of the Mice
Templar world replete with its own mythology and eras of cultural
development. As the history grew, so did the scope of the original story. We
were no longer telling solely the story of our hero Karic, but were now telling
the saga of an entire culture.
Scoop: When Mice Templar
first appeared in the More Fund Comics fundraiser anthology back in 2003,
you guys had already been working on it for quite a while. What was the
development process like for you? Mike: I had done some sketching, a
short story, and written a vague outline for six issues. When I got serious
about it, I knew I wanted the story be much richer AND it was time to work with
Bryan Glass again. We were taking the Robert McKee course in NYC when I asked
him to take the writing chores, and over a bottle of wine, he gladly
accepted! Bryan: I think much of my answer above fits this question as
well. My first contribution to the Mice Templar universe was to
utilize Mike's original short story to develop the larger back story, and then
rewrite that first story to better mesh with the larger tapestry I'd created. I
brainstorm a lot, and bounce what I am developing off of creative partners, so
Mike was suddenly on the receiving end of this seemingly never-ending barrage of
concepts, day and night, as I would fling every new idea past him. My ideas will
often literally expand while I'm talking out the initial concept with someone
else. Mike probably accepted about 95% of what I created with a reaction of
"whoa, that's cool."
Mike trusts a lot of my instincts, and that is borne
out of our many years of friendship and creative partnership. He knows that I'm
not a creator looking to simply put my own stamp or ego on a project, but that I
develop a plot that is ultimately in service to the story as a whole; I want the
readership to enjoy what I create, so Mike gives me a lot of free rein to pursue
a satisfying tale.
Scoop: Has it just been a matter of scheduling,
or have you been actually working on it all along? Mike: Both. Over
the past several years, Bryan has been writing a back story, a whole history for
the Templar, based on very few notes and key words from me. I've been way busy
with all my projects and life being turned upside down a bit for me. But now I'm
all about Powers and Templar. Bryan: I've been champing
at the bit to get this thing rolling, so I can say that I've been working nearly
continuously on Mice Templar in one form or another for the past five
years!
Scoop: You two have worked together over a lot of years
now. How is your working relationship different than when you
started? Mike: Well, since Ship of Fools, we've learned to
become more focused on our storytelling. I think that's the main thing really. I
have a few more notes for Bryan than I used to, but that's simply out of my own
growth as a writer, wanting to be a larger part of the process, yet still giving
Bryan plenty of room to be himself. Bryan: Mike used to ask me to
create the impossible for him. That's how Ship of Fools came into being:
Mike giving me this strange batch of ingredients that I then had to create
structure out of. Today, Mike has grown so much as a storyteller himself that we
simply communicate far better when discussing what can or won't work in a
particular storytelling situation. We each retain our distinctive creative
visions, but we understand and respect the other even more than we did on past
projects.
Scoop: Obviously the circumstances are different than
when you started Ship of Fools. The industry is different, and in
particular Mike's position in the industry is different. How do each of you
approach working on Mice Templar? Mike: Luckily, I have a bit
of a name now, and Bryan has found some success on his own. That falls into
place now as my work on Mice Templar is simply about pouring my heart
into it. Bryan: I feel tremendously blessed that this series will be
given an initial chance based solely on the strength of Mike's career in the
industry; too many great books produced by extraordinary creators aren't granted
that opportunity by today's marketplace. So I couldn't be happier about all of
the advance hoopla we've received, but we both know full well that once the
audience gives us that chance, then it is only upon the strength of the work
itself that will keep that audience coming back for more. Mice Templar
also represents my opportunity to show this industry what I am capable of as a
writer, so I am committed to making this series the very best I have to
offer.
Scoop: For those who haven't seen the story in More Fund
Comics, how would you describe the series to a prospective
reader? Mike: In a nutshell, it's mythology/fantasy told through the
anthropomorphic world of mice. Bryan can lay down more of the story for you, but
that's the tone and setting. It's definitely a mythological
world. Bryan: An epic fantasy! A coming of age tale! A saga of
fall and redemption! A love story! An adventure of brave heroes overcoming
impossible odds to do what is right! The age of the Templar has fallen leaving
mouse culture in the clutches of an insane mouse king propped up in power by a
vicious rat army. The surviving Templar live in hiding, hunted by their enemies
and despised by the very people they failed to protect. The hero Karic enters
the story as a young mouse enamored of the forbidden tales of past Templar
glory, but it is only after his village is destroyed and his family is enslaved
that he embraces his destiny as the one who might overthrow the corrupt regime
by overcoming fear and prejudice, and reuniting the scattered Templar to train a
new generation.
Scoop: We've heard you intend a pretty heavy
commitment to the series in terms of its scope. What can you tell us about
that? Mike: The first story will be told in three arcs to make one
large saga told in about 25 issues. The first issue is 50 pages of story and I'm
sure we'll have more double-sized issues down the line. We are looking at about
two years of publishing, and then maybe more if it does well
enough. Bryan: We have created such a vast, lush history to draw from
that we could probably continue to tell Mice Templar stories in one form
or another for the rest of our careers if there is enough fan support to do
so.
Scoop: What do you think Wil's colors have brought to the
story? Mike: It brings it alive. People love the black and white
stuff, but Wil's colors bring this alive, make it real and flesh out the world.
He's helping tell the story with textures and scene tones. Bryan: I'm
in awe as I see every new page come through each step of the process. As mice
are also essentially nocturnal creatures, most of The Mice Templar takes
place at night-in fact, the separation of night and day into two distinct worlds
plays a major role in the story-so Wil's job is to bring color and vibrancy into
a story set in darkness. Wil's colors are simply amazing!
Scoop:
What kind of readers do you think will enjoy this story? Is this an all ages
book? Mike: Pretty much all ages, although it's a little violent for
kids under...say 10? But clearly it's written for adults while children can
safely read it and get into the world. Bryan: If you loved the Lord
of the Rings as either book or movie, then The Mice Templar will
contain all of the elements you enjoy. Not only for the medieval/fantasy aspects
inherent in the genre, however, but the deeper aspects of fellowship and
loyalty, political intrigue, betrayal, and the willingness to sacrifice
everything for the sake of another.
Scoop: Bryan, Mike
obviously has been working with some of the top names in the business the past
few years. During his various projects, he's remained committed to developing
new collaborations and his own voice as a storyteller. What do you think this
says about him? Bryan: It is virtually impossible to disconnect the
artist from his ego, as that is a necessary ingredient to what drives a creator,
but I can say with confidence that Mike is one of those who uses the ego to
serve the art, and not the other way around as is so often the case. Through
Mike's entire career, through the highs and lows and everything you can imagine
in-between, Mike has been driven to conceptualize and create, and has prospered
in both the corporate-run side of comics as well as being an independent
creator. I believe that is a testimony to his vision and his
drive.
Scoop: Does any of this increase the normal pressure on you
as a writer? Bryan: It inspires me to create my absolute best. It also
fills me with honor that a guy like Mike, who could work with anybody, has
chosen me to work with again and again.
Scoop: The sample page
that Mike sent out with his email newsletter really had an epic feel to it. Is
that reflective of the series or was it just a really cool image? What should
readers expect in terms of tone and style? Bryan: The entire series is
epic! The canvas of the tale is huge, even though the first 6-issue arc
focuses primarily on our young hero Karic. But it is his journey to adulthood
and wisdom that crosses his path with the rest of our cast. By the time the
first story reaches its conclusion, the audience will have followed the
adventures of literally dozens of characters caught up in a staggering conflict
for the soul of an entire race.
Scoop: What do you know now about
the project that you didn't know when you started? Bryan: How big it
would be! And how much of our own culture would end up being reflected in the
story of a civilization at the crossroads of history. But it has also become
personally satisfying to see that I can handle a project of this size and scope.
And if I've done my job successfully, the audience will care about even the
smallest of characters we cast up against that larger than life backdrop.
Scoop: Mike, we've talked before about your transformation from
"artist" to "storyteller," encompassing various roles from writer to artist to
inker and now painter. How does Mice Templar fit into your personal
development? Mike: No doubt I'm stepping back more from the writing
here, falling more into traditional artist mode. I'm more of a producer than
writer here.
Scoop: As someone who has done those other roles,
what do Bryan and Wil bring to the book, respectively? Mike: Bryan and
Wil are really just taking things to deeper level than I could on my own. It's
amazing to watch: I give them a seed and they give me a tree. I love
it.
Scoop: Even when it hasn't been late, Powers has seemed
late. What are you doing to change that situation and how can you change that
and still do Mice Templar on time? Mike: There was a lot of
life changes going on for me. Big stuff. On top of that I was overcommitted on
work, which usually isn't a problem, but add life stuff on top of that and you
get late books. We are working hard on Powers to change that; both Brian
and I are working hard on it.
Scoop: Mice Templar #1 is
scheduled for September. Will it be out by the Baltimore
Comic-Con? Mike: I hope so, but I'm not sure, as Baltimore is the
beginning of the month. We'll do what we can, that's for sure! I love that
show.
Scoop: Anything else you'd like to mention? Mike:
Honestly, just holding strong on Powers, Mice Templar as well as
writing Red Sonja and painting Avengers Classics stories. Other
then that I'm shutting down shop and trying to enjoy life
again. Bryan: I'm currently adapting the first volume of fantasy
author Raymond Feist's acclaimed Riftwar Saga, Magician: Apprentice for
the Dabel Bros. at Marvel Comics. But I also have several projects in
development at this time that are simply awaiting whatever success The Mice
Templar offers me.
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